* Added tests and refinements as tests indicate. * Building out the test suite. * web: test the simple things. Fix what the tests revealed. - Move `EmptyState.test.ts` into the `./tests` folder. - Provide unit tests for: - Alert - Divider - Expand - Label - LoadingOverlay - Give all tested items an Interface and a functional variant for rendering - Give Label an alternative syntax for declaring alert levels - Remove the slot name in LoadingOverlay - Change the slot call in `./enterprise/rac/index.ts` to not need the slot name as well - Change the attribute names `topMost`, `textOpen`, and `textClosed` to `topmost`, `text-open`, and `text-closed`, respectively. - Change locations in the code where those are used to correspond ** Why interfaces: ** Provides another check on the input/output boundaries of our elements, gives Storybook and WebdriverIO another validation to check, and guarantees any rendering functions cannot be passed invalid property names. ** Why functions for rendering: ** Providing functions for rendering gets us one step closer to dynamically defining our forms-in-code at runtime without losing any type safety. ** Why rename the attributes: ** A *very* subtle bug: [Element:setAttribute()](https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute) automatically "converts an attribute name to all lower-case when called on an HTML element in an HTML document." The three attributes renamed are all treated *as* attributes, either classic boolean or stringly-typed attributes, and attempting to manipulate them with `setAttribute()` will fail. All of these attributes are presentational; none of them end up in a transaction with the back-end, so kebab-to-camel conversions are not a concern. Also, ["topmost" is one word](https://www.merriam-webster.com/dictionary/topmost). ** Why remove the slot name: ** Because there was only one slot. A name is not needed. * Fix minor spelling error. * First pass at a custom, styled input object. * . * web: Demo the simple things. Fix things the Demo says need fixing. - Move the Element's stories into a `./stories` folder - Provide stories for (these are the same ones "provided tests for" in the [previous PR](https://github.com/goauthentik/authentik/pull/11633)) - Alert - Divider - Expand - Label - LoadingOverlay - Provide Storybook documentation for: - AppIcon - ActionButton - AggregateCard - AggregatePromiseCard - QuickActionsCard - Alert - Divider - EmptyState - Expand - Label - LoadingOverlay - ApplicationEmptyState - Fix a bug in LoadingOverlay; naming error in nested slots caused any message attached to the overlay to not sow up correctly. - Revise AppIcon to be independent of authentik; it just cares if the data has a name or an icon reference, it does not need to know about `Application` objects. As such, it's an *element*, not a *component*, and I've moved it into the right location, and updated the few places it is used to match. * Prettier has opinions with which I sometimes diverge. * Found a bug! Although pf-m-xl was defined as a legal size, there was no code to handle drawing something XL! * Found a few typos and incorrect API descriptions.
60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
import { Canvas, Description, Meta, Story, Title } from "@storybook/blocks";
|
|
|
|
import * as EmptyStateStories from "./EmptyState.stories";
|
|
|
|
<Meta of={EmptyStateStories} />
|
|
|
|
# EmptyState
|
|
|
|
The EmptyState is an in-page element to indicate that something is either loading or unavailable.
|
|
When "loading" is true it displays a spinner, otherwise it displays a static icon. The default
|
|
icon is a question mark in a circle.
|
|
|
|
It has two named slots, `body` and `primary`, to communicate further details about the current state
|
|
this element is meant to display.
|
|
|
|
## Usage
|
|
|
|
```Typescript
|
|
import "@goauthentik/elements/EmptyState.js";
|
|
```
|
|
|
|
Note that the content of an alert _must_ be a valid HTML component; plain text does not work here.
|
|
|
|
```html
|
|
<ak-empty-state icon="fa-eject"
|
|
><span slot="primary">This would display in the "primary" slot</span></ak-empty-state
|
|
>
|
|
```
|
|
|
|
## Demo
|
|
|
|
### Default: Loading
|
|
|
|
The default state is _loading_
|
|
|
|
<Story of={EmptyStateStories.DefaultStory} />
|
|
|
|
### Done
|
|
|
|
<Story of={EmptyStateStories.DefaultAndLoadingDone} />
|
|
|
|
### Alternative "Done" Icon
|
|
|
|
This also shows the "header" attribute filled, which is rendered in a large, dark typeface.
|
|
|
|
<Story of={EmptyStateStories.DoneWithAlternativeIcon} />
|
|
|
|
### The Body Slot Filled
|
|
|
|
The body content slot is rendered in a lighter typeface at default size.
|
|
|
|
<Story of={EmptyStateStories.WithBodySlotFilled} />
|
|
|
|
### The Body and Primary Slot Filled
|
|
|
|
The primary content is rendered in the normal dark typeface at default size. It is also spaced
|
|
significantly below the spinner itself.
|
|
|
|
<Story of={EmptyStateStories.WithBodyAndPrimarySlotsFilled} />
|