WIP: initial prototype
- Added body compression - Removed old options
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@ -24,7 +24,6 @@ class ConnectionPool {
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// the timeout doesn't increase
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this.resurrectTimeoutCutoff = 5
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this.pingTimeout = opts.pingTimeout
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this.randomizeHost = opts.randomizeHost === true
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this.nodeFilter = opts.nodeFilter || defaultNodeFilter
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this.Connection = opts.Connection
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this.emit = opts.emit || noop
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