393 lines
12 KiB
JavaScript
393 lines
12 KiB
JavaScript
/*
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* Licensed to Elasticsearch B.V. under one or more contributor
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* license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright
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* ownership. Elasticsearch B.V. licenses this file to you under
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* the Apache License, Version 2.0 (the "License"); you may
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* not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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'use strict'
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const assert = require('assert')
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const { URL } = require('url')
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const debug = require('debug')('elasticsearch')
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const Connection = require('./Connection')
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const noop = () => {}
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class ConnectionPool {
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constructor (opts = {}) {
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this.connections = new Map()
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this.dead = []
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this.selector = opts.selector
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this._auth = null
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this._ssl = opts.ssl
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this._agent = opts.agent
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// the resurrect timeout is 60s
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// we multiply it by 2 because the resurrect formula is
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// `Math.pow(resurrectTimeout * 2, deadCount -1)`
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// and we don't need to multiply by 2
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// the resurrectTimeout every time
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this.resurrectTimeout = 1000 * 60 * 2
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// number of consecutive failures after which
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// the timeout doesn't increase
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this.resurrectTimeoutCutoff = 5
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this.pingTimeout = opts.pingTimeout
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this.Connection = opts.Connection
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this.emit = opts.emit || noop
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this._sniffEnabled = opts.sniffEnabled || false
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const resurrectStrategy = opts.resurrectStrategy || 'ping'
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this.resurrectStrategy = ConnectionPool.resurrectStrategies[resurrectStrategy]
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assert(
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this.resurrectStrategy != null,
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`Invalid resurrection strategy: '${resurrectStrategy}'`
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)
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}
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/**
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* Marks a connection as 'alive'.
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* If needed removes the connection from the dead list
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* and then resets the `deadCount`.
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* If sniffing is not enabled and there is only
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* one node, this method is a noop.
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*
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* @param {object} connection
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*/
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markAlive (connection) {
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if (this._sniffEnabled === false && this.connections.size === 1) return
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const { id } = connection
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debug(`Marking as 'alive' connection '${id}'`)
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const index = this.dead.indexOf(id)
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if (index > -1) this.dead.splice(index, 1)
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connection.status = Connection.statuses.ALIVE
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connection.deadCount = 0
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connection.resurrectTimeout = 0
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}
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/**
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* Marks a connection as 'dead'.
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* If needed adds the connection to the dead list
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* and then increments the `deadCount`.
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* If sniffing is not enabled and there is only
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* one node, this method is a noop.
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*
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* @param {object} connection
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*/
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markDead (connection) {
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if (this._sniffEnabled === false && this.connections.size === 1) return
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const { id } = connection
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debug(`Marking as 'dead' connection '${id}'`)
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if (this.dead.indexOf(id) === -1) {
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this.dead.push(id)
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}
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connection.status = Connection.statuses.DEAD
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connection.deadCount++
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// resurrectTimeout formula:
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// `Math.pow(resurrectTimeout * 2, deadCount -1)`
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// we don't need to multiply the resurrectTimeout by 2
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// every time, it is cached during the initialization
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connection.resurrectTimeout = Date.now() + Math.pow(
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this.resurrectTimeout,
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Math.min(
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connection.deadCount - 1,
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this.resurrectTimeoutCutoff
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)
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)
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// sort the dead list in ascending order
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// based on the resurrectTimeout
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this.dead.sort((a, b) => {
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const conn1 = this.connections.get(a)
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const conn2 = this.connections.get(b)
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return conn1.resurrectTimeout - conn2.resurrectTimeout
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})
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}
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/**
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* If enabled, tries to resurrect a connection with the given
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* resurrect strategy ('ping', 'optimistic', 'none').
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*
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* @param {number} epoch
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* @param {function} callback (isAlive, connection)
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*/
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resurrect (now = Date.now(), callback = noop) {
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if (this.resurrectStrategy === 0 || this.dead.length === 0) {
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debug('Nothing to resurrect')
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callback(null, null)
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return
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}
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// the dead list is sorted in ascending order based on the timeout
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// so the first element will always be the one with the smaller timeout
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const connection = this.connections.get(this.dead[0])
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if (now < connection.resurrectTimeout) {
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debug('Nothing to resurrect')
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callback(null, null)
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return
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}
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const { id } = connection
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// ping strategy
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if (this.resurrectStrategy === 1) {
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connection.request({
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method: 'HEAD',
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path: '/',
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timeout: this.pingTimeout
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}, (err, response) => {
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var isAlive = true
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const statusCode = response !== null ? response.statusCode : 0
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if (err != null ||
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(statusCode === 502 || statusCode === 503 || statusCode === 504)) {
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debug(`Resurrect: connection '${id}' is still dead`)
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this.markDead(connection)
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isAlive = false
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} else {
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debug(`Resurrect: connection '${id}' is now alive`)
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this.markAlive(connection)
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}
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this.emit('resurrect', null, { strategy: 'ping', isAlive, connection })
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callback(isAlive, connection)
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})
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// optimistic strategy
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} else {
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debug(`Resurrect: optimistic resurrection for connection '${id}'`)
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this.dead.splice(this.dead.indexOf(id), 1)
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connection.status = Connection.statuses.ALIVE
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this.emit('resurrect', null, { strategy: 'optimistic', isAlive: true, connection })
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// eslint-disable-next-line standard/no-callback-literal
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callback(true, connection)
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}
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}
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/**
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* Returns an alive connection if present,
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* otherwise returns null.
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* By default it filters the `master` only nodes.
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* It uses the selector to choose which
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* connection return.
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*
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* @param {object} options (filter and selector)
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* @returns {object|null} connection
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*/
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getConnection (opts = {}) {
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const filter = opts.filter || (() => true)
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const selector = opts.selector || (c => c[0])
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// TODO: can we cache this?
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const connections = []
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for (var connection of this.connections.values()) {
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if (connection.status === Connection.statuses.ALIVE) {
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if (filter(connection) === true) {
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connections.push(connection)
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}
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}
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}
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if (connections.length === 0) return null
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return selector(connections)
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}
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/**
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* Adds a new connection to the pool.
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*
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* @param {object|string} host
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* @returns {ConnectionPool}
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*/
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addConnection (opts) {
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if (Array.isArray(opts)) {
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opts.forEach(o => this.addConnection(o))
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return
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}
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if (typeof opts === 'string') {
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opts = this.urlToHost(opts)
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}
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// if a given node has auth data we store it in the connection pool,
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// so if we add new nodes without auth data (after a sniff for example)
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// we can add it to them once the connection instance has been created
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if (opts.url.username !== '' && opts.url.password !== '') {
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this._auth = {
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username: opts.url.username,
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password: opts.url.password
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}
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}
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if (opts.ssl == null) opts.ssl = this._ssl
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if (opts.agent == null) opts.agent = this._agent
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const connection = new this.Connection(opts)
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if (connection.url.username === '' &&
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connection.url.password === '' &&
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this._auth != null) {
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connection.url.username = this._auth.username
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connection.url.password = this._auth.password
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}
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debug('Adding a new connection', connection)
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if (this.connections.has(connection.id)) {
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throw new Error(`Connection with id '${connection.id}' is already present`)
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}
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this.connections.set(connection.id, connection)
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return connection
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}
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/**
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* Removes a new connection to the pool.
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*
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* @param {object} connection
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* @returns {ConnectionPool}
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*/
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removeConnection (connection) {
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debug('Removing connection', connection)
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connection.close(noop)
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const { id } = connection
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this.connections.delete(id)
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var index = this.dead.indexOf(id)
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if (index > -1) this.dead.splice(index, 1)
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return this
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}
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/**
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* Empties the connection pool.
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*
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* @returns {ConnectionPool}
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*/
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empty (callback) {
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debug('Emptying the connection pool')
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var openConnections = this.connections.size
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this.connections.forEach(connection => {
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connection.close(() => {
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if (--openConnections === 0) {
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this.connections = new Map()
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this.dead = []
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callback()
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}
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})
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})
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}
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/**
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* Update the ConnectionPool with new connections.
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*
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* @param {array} array of connections
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* @returns {ConnectionPool}
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*/
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update (connections) {
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debug('Updating the connection pool')
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for (var i = 0; i < connections.length; i++) {
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const connection = connections[i]
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// if we already have a given connection in the pool
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// we check its status, if is 'alive', we do nothing,
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// if 'dead' we mark it as alive, we do not close the old
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// one to avoid socket issues
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if (this.connections.has(connection.id) === true) {
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debug(`The connection with id '${connection.id}' is already present`)
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const oldConnection = this.connections.get(connection.id)
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if (oldConnection.status === Connection.statuses.DEAD) {
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this.markAlive(oldConnection)
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}
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// in case the user has passed a single url (or an array of urls),
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// the connection id will be the full href; to avoid closing valid connections
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// because are not present in the pool, we check also the node url,
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// and if is already present we update its id with the ES provided one.
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} else if (this.connections.has(connection.url.href) === true) {
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const oldConnection = this.connections.get(connection.url.href)
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this.connections.delete(connection.url.href)
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oldConnection.id = connection.id
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this.connections.set(connection.id, oldConnection)
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if (oldConnection.status === Connection.statuses.DEAD) {
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this.markAlive(oldConnection)
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}
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} else {
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this.addConnection(connection)
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}
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}
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const ids = connections.map(c => c.id)
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// remove all the dead connections and old connections
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for (const connection of this.connections.values()) {
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if (ids.indexOf(connection.id) === -1) {
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this.removeConnection(connection)
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}
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}
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return this
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}
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/**
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* Transforms the nodes objects to a host object.
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*
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* @param {object} nodes
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* @returns {array} hosts
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*/
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nodesToHost (nodes) {
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const ids = Object.keys(nodes)
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const hosts = []
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for (var i = 0, len = ids.length; i < len; i++) {
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const node = nodes[ids[i]]
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// If there is no protocol in
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// the `publish_address` new URL wil throw
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var address = node.http.publish_address
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address = address.slice(0, 4) === 'http'
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? address
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: 'http://' + address
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const roles = node.roles.reduce((acc, role) => {
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acc[role] = true
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return acc
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}, {})
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hosts.push({
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url: new URL(address),
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id: ids[i],
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roles: Object.assign({
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[Connection.roles.MASTER]: true,
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[Connection.roles.DATA]: true,
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[Connection.roles.INGEST]: true,
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[Connection.roles.ML]: false
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}, roles)
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})
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}
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return hosts
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}
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/**
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* Transforms an url string to a host object
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*
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* @param {string} url
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* @returns {object} host
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*/
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urlToHost (url) {
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return {
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url: new URL(url)
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}
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}
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}
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ConnectionPool.resurrectStrategies = {
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none: 0,
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ping: 1,
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optimistic: 2
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}
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// https://gist.github.com/guilhermepontes/17ae0cc71fa2b13ea8c20c94c5c35dc4
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// const shuffleArray = arr => arr
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// .map(a => [Math.random(), a])
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// .sort((a, b) => a[0] - b[0])
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// .map(a => a[1])
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module.exports = ConnectionPool
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